Nothing missing, but nothing new added to these wars in Europe.Īs for the sound, I really didn't notice it, except for the music during menu navigation. Really, there's nothing in the features of Cossacks that we haven't seen in any other form in earlier games. Most of your units are combat related, including pikemen, calavry, artillery, and battleships. This makes it easier to switch a mine worker to building a tower, but some level of specialization might have been nicer. Your basic worker is the peasant, which can reap the fields, construct buildings, collect stone and wood, and work in the mines. Specific buildings can produce specific units. The mill, dwellings, storehouse, et, barracks, and churches can all be built with the appropriate prerequisites. The normal array of support buildings are found, all with a 1600s flavor.
#COSSACKS EUROPEAN WARS TIMING ISSUES MANUAL#
It takes a couple of games to figure out which buildings to spend your time constructing, but you can consult the trees in the game manual (with really small and indistinguishable little icons). The center of your town is the town hall, and all the other structures stem from this in the common form of a technology tree. There is a slightly impressive list of structures and units in the game. Since this is a real time strategy game, you'll succeed by constructing buildings and making units. We also have multiplayer over LAN and the Internet, both of which normally use the random map mode.
This parallels the gameplay options found in games such as Red Alert, so if you are familiar with these games, you'll find nothing strange here. Single player games include several campaigns, some single missions, and the ever popular random map. There are several modes of play, both single and multiplayer. Each has their own variations on units and buildings, which seem to not make much of a difference other than visual. Will Cossacks: European Wars control the entire continent, or be subjected to foreign rule for generations to come?Ĭossacks features battles between sixteen European countries, ranging from Spain to Saxony. It is paramount in real time strategy games to make enough innovations to merit purchasing the latest iteration in this genre.
Cossacks: European Wars follows in this grand tradition, focusing on the warfare in Europe during the 17th and 18th centuries. From the tracks laid by Command and Conquer and Dune, most of the games in this genre follow the tried and true formula of resource management, building a successful town, and defeating the opposition. If there has been an area of gaming in which numerous repetitions of the same gameplay theme has been rampant, that's in real time strategy.